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progr. |
acquisition facilities: Those portions of a user interface supporting novice usage through ease of use, rapid learning, and immediate access to system capabilities ; are characterized by obvious and familiar features and behaviors, high feature visibility, abundant feedback, simplified and standard use cases ; part of the progressive usage model (см. "Software for Use: A Practical Guide to the Models and Methods of Usage- Centered Design" by Larry L. Constantine, Lucy A. D. Lockwood 1999 ssn) |
|
|
progr. |
acquisition facilities: Those portions of a user interface supporting novice usage through ease of use, rapid learning, and immediate access to system capabilities ; are characterized by obvious and familiar features and behaviors, high feature visibility, abundant feedback, simplified and standard use cases ; part of the progressive usage model (см. "Software for Use: A Practical Guide to the Models and Methods of Usage- Centered Design" by Larry L. Constantine, Lucy A. D. Lockwood 1999 ssn) |