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Terms for subject Microsoft containing buffer | all forms | exact matches only
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buffer overflowdesbordamiento del búfer (A condition that results from adding more information to a buffer than it was designed to hold. An attacker may exploit this vulnerability to take over a system)
buffer overrunsaturación del búfer (A condition that results from adding more information to a buffer than it was designed to hold. An attacker may exploit this vulnerability to take over a system)
buffer poolgrupo de búferes (A block of memory reserved for index and table data pages)
buffer sizetamaño de búfer (The size of the area of memory reserved for temporary storage of data)
buffer spaceespacio en búfer (The amount of memory, in bytes, available for temporary storage of data)
capture bufferbúfer de captura (The maximum size of the capture file. When the capture file reaches the maximum size, the oldest frames are removed to make room for newer frames (FIFO queue))
execute bufferbúfer de ejecución (A fully self-contained, independent packet of information that describes a 3-D scene. An execute buffer contains a vertex list followed by an instruction stream. The instruction stream consists of operation codes and the data that is operated on by those codes)
index bufferbúfer de índice (An area of memory which holds a table that contains reference information pointing to vertices in your vertex buffer)
primary bufferbúfer principal (A buffer in which all data is mixed for the final time and then passed to the rendering device)
streaming bufferbúfer para streaming (A secondary sound buffer that contains only part of a sound. Its data must be refreshed as it is playing)
streaming sound bufferbúfer de audio para streaming (A small sound buffer that can play lengthy sounds because the application dynamically loads audio data into the buffer as it plays. For example, an application could use a buffer that can hold 3 seconds of audio data to play a 2-minute sound. A streaming buffer requires much less memory than a static buffer)
z-bufferBúfer Z (A buffer that stores a depth value for each pixel in a scene. Pixels with a small z-value overwrite pixels with a large z-value)