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Terms for subject Microsoft containing buffer | all forms | exact matches only
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back buffertaustapuskuri (A nonvisible surface to which bitmaps and other images can be drawn while the primary surface displays the currently visible image)
buffer control blockpuskurinohjauslohko (An opaque structure in the cache manager that maintains state as a file system pins and releases data in the cache)
buffer overflowpuskurin ylivuoto (A condition that results from adding more information to a buffer than it was designed to hold. An attacker may exploit this vulnerability to take over a system)
buffer overrunpuskurin ylivuoto (A condition that results from adding more information to a buffer than it was designed to hold. An attacker may exploit this vulnerability to take over a system)
buffer poolpuskurivaranto (A block of memory reserved for index and table data pages)
capture buffersieppauspuskuri (The maximum size of the capture file. When the capture file reaches the maximum size, the oldest frames are removed to make room for newer frames (FIFO queue))
execute buffersuorituspuskuri (A fully self-contained, independent packet of information that describes a 3-D scene. An execute buffer contains a vertex list followed by an instruction stream. The instruction stream consists of operation codes and the data that is operated on by those codes)
index bufferindeksipuskuri (An area of memory which holds a table that contains reference information pointing to vertices in your vertex buffer)
primary bufferensisijainen puskuri (A buffer in which all data is mixed for the final time and then passed to the rendering device)
static sound bufferstaattinen äänipuskuri (A section of memory that contains a complete sound. These buffers are convenient because the entire sound can be written once to the buffer)
streaming buffervirtaustoistopuskuri (A secondary sound buffer that contains only part of a sound. Its data must be refreshed as it is playing)
streaming sound buffervirtautetun äänen puskuri (A small sound buffer that can play lengthy sounds because the application dynamically loads audio data into the buffer as it plays. For example, an application could use a buffer that can hold 3 seconds of audio data to play a 2-minute sound. A streaming buffer requires much less memory than a static buffer)
translation lookaside bufferTLB (A table used in a virtual memory system that lists the physical address page number associated with each virtual address page number. A TLB is used in conjunction with a cache whose tags are based on virtual addresses. The virtual address is presented simultaneously to the TLB and to the cache so that cache access and virtual-to-physical address translation can occur simultaneously)
z-buffersyvyyspuskuri (A buffer that stores a depth value for each pixel in a scene. Pixels with a small z-value overwrite pixels with a large z-value)